At Lime Academy Watergall we utilise a range of software to deliver the new computing curriculum.  We base our Computing curriculum on the fundamentals outlined in the National Curriculum as well as through our chosen curriculum of ‘Switched on Computing’ from Rising Stars. 

The ‘Switched on Computing’ allows each year group to learn about the following strands of the Computing curriculum through exciting topics:

  1. Programming
  2. Computational thinking
  3. Creativity
  4. Computer networks
  5. Communication and collaboration
  6. Productivity
  7. Online safety

 

In Key Stage One we teach children to:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions,
  • create and debug simple programs,
  • use logical reasoning to predict the behaviour of simple programs,
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school,
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

In Key Stage Two we teach children to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output,
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs,
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration,
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content,
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information,
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.


At Lime Academy Watergall every child has access to use laptop technology, iPads, digital cameras, video recorders and a range of control technology including programmable floor robots.  

 

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